* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| libs | ||
| MarshalExtensions.cs | ||
| SoundIO.cs | ||
| SoundIOBackend.cs | ||
| SoundIOChannelArea.cs | ||
| SoundIOChannelAreas.cs | ||
| SoundIOChannelId.cs | ||
| SoundIOChannelLayout.cs | ||
| SoundIODevice.cs | ||
| SoundIODeviceAim.cs | ||
| SoundIOException.cs | ||
| SoundIOFormat.cs | ||
| SoundIOInStream.cs | ||
| SoundIOOutStream.cs | ||
| SoundIORingBuffer.cs | ||
| SoundIOSampleRateRange.cs | ||
| libsoundio-interop.cs | ||