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Effects
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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MoltenVK
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fix(mvk): resumeLostDevice (#4800)
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2023-05-10 03:31:52 +02:00 |
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Queries
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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Shaders
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
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Auto.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
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AutoFlushCounter.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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BackgroundResources.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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BitMap.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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BufferAllocationType.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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BufferHolder.cs
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Vulkan: Device map buffers written more than flushed (#4911)
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2023-05-13 15:15:05 +02:00 |
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BufferManager.cs
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Limit compute storage buffer size (#5028)
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2023-05-20 16:15:07 +00:00 |
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BufferState.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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BufferUsageBitmap.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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CacheByRange.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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CommandBufferPool.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
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CommandBufferScoped.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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Constants.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DescriptorSetCollection.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DescriptorSetManager.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DescriptorSetUpdater.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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DisposableBuffer.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DisposableBufferView.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DisposableFramebuffer.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DisposableImage.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DisposableImageView.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DisposableMemory.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DisposablePipeline.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DisposableRenderPass.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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DisposableSampler.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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EnumConversion.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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FenceHelper.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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FenceHolder.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
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FormatCapabilities.cs
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Fix incorrect vertex attribute format change (#5112)
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2023-05-29 00:17:07 +02:00 |
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FormatConverter.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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FormatTable.cs
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Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
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2023-05-25 17:03:51 -03:00 |
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FramebufferParams.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
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HardwareCapabilities.cs
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Add support for VK_EXT_depth_clip_control. (#5027)
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2023-05-28 23:31:56 +02:00 |
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HashTableSlim.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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HelperShader.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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HostMemoryAllocator.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
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IdList.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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IndexBufferPattern.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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IndexBufferState.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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MemoryAllocation.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
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MemoryAllocator.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
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MemoryAllocatorBlockList.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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MultiFenceHolder.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
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NativeArray.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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PersistentFlushBuffer.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
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PipelineBase.cs
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Skip draws with zero vertex count (#5149)
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2023-05-31 17:51:11 -03:00 |
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PipelineConverter.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
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PipelineDynamicState.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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PipelineFull.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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PipelineHelperShader.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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PipelineLayoutCache.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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PipelineLayoutCacheEntry.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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PipelineLayoutFactory.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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PipelineState.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
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PipelineUid.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
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ResourceBindingSegment.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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ResourceLayoutBuilder.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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Ryujinx.Graphics.Vulkan.csproj
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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SamplerHolder.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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SemaphoreHolder.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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Shader.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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ShaderCollection.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
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SpecInfo.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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StagingBuffer.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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SyncManager.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
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TextureBuffer.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
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TextureCopy.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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TextureStorage.cs
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Vulkan: Do not set storage flag for multisample textures if not supported (#5060)
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2023-05-23 10:41:37 +02:00 |
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TextureView.cs
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Vulkan: Do not set storage flag for multisample textures if not supported (#5060)
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2023-05-23 10:41:37 +02:00 |
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Vendor.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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VertexBufferState.cs
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Vulkan: Batch vertex buffer updates (#4843)
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2023-05-08 10:59:26 +02:00 |
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VertexBufferUpdater.cs
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Vulkan: Batch vertex buffer updates (#4843)
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2023-05-08 10:59:26 +02:00 |
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VulkanConfiguration.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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VulkanDebugMessenger.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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VulkanException.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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VulkanInitialization.cs
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Add support for VK_EXT_depth_clip_control. (#5027)
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2023-05-28 23:31:56 +02:00 |
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VulkanInstance.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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VulkanPhysicalDevice.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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VulkanRenderer.cs
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Add support for VK_EXT_depth_clip_control. (#5027)
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2023-05-28 23:31:56 +02:00 |
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Window.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
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WindowBase.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |