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ryubing/Ryujinx.Graphics/Gal/OpenGL/FbFragShader.glsl

13 lines
178 B
GLSL

#version 330 core
precision highp float;
uniform sampler2D tex;
in vec2 tex_coord;
out vec4 out_frag_color;
void main(void) {
out_frag_color = texture(tex, tex_coord);
}