* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase |
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|---|---|---|
| .. | ||
| App | ||
| Applet | ||
| Helper | ||
| Resources | ||
| Widgets | ||
| Windows | ||
| GLRenderer.cs | ||
| MainWindow.cs | ||
| MainWindow.glade | ||
| OpenToolkitBindingsContext.cs | ||
| RendererWidgetBase.cs | ||
| SPBOpenGLContext.cs | ||
| StatusUpdatedEventArgs.cs | ||
| VKRenderer.cs | ||