ryubing/src/Ryujinx.Graphics.Metal/CommandBufferScoped.cs

44 lines
1.2 KiB
C#

using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct CommandBufferScoped : IDisposable
{
private readonly CommandBufferPool _pool;
public MTLCommandBuffer CommandBuffer { get; }
public CommandBufferEncoder Encoders { get; }
public int CommandBufferIndex { get; }
public CommandBufferScoped(CommandBufferPool pool, MTLCommandBuffer commandBuffer, CommandBufferEncoder encoders, int commandBufferIndex)
{
_pool = pool;
CommandBuffer = commandBuffer;
Encoders = encoders;
CommandBufferIndex = commandBufferIndex;
}
public void AddDependant(IAuto dependant)
{
_pool.AddDependant(CommandBufferIndex, dependant);
}
public void AddWaitable(MultiFenceHolder waitable)
{
_pool.AddWaitable(CommandBufferIndex, waitable);
}
public FenceHolder GetFence()
{
return _pool.GetFence(CommandBufferIndex);
}
public void Dispose()
{
_pool?.Return(this);
}
}
}