ryubing/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs

18 lines
402 B
C#

namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Algorithm used to compress the cache.
/// </summary>
enum CompressionAlgorithm : byte
{
/// <summary>
/// No compression, the data is stored as-is.
/// </summary>
None,
/// <summary>
/// Deflate compression (RFC 1951).
/// </summary>
Deflate
}
}