ryubing/src/Ryujinx.HLE/Debugger/IDebuggableProcess.cs

23 lines
654 B
C#

using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Memory;
namespace Ryujinx.HLE.Debugger
{
internal interface IDebuggableProcess
{
IVirtualMemoryManager CpuMemory { get; }
ulong[] ThreadUids { get; }
DebugState DebugState { get; }
void DebugStop();
void DebugContinue();
void DebugContinue(KThread thread);
bool DebugStep(KThread thread);
KThread GetThread(ulong threadUid);
bool IsThreadPaused(KThread thread);
public void DebugInterruptHandler(IExecutionContext ctx);
void InvalidateCacheRegion(ulong address, ulong size);
}
}