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using System.Runtime.InteropServices;
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namespace Ryujinx.Modules.Motion
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct Header
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{
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public uint MagicString;
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public ushort Version;
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public ushort Length;
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public uint Crc32;
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public uint Id;
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}
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} |