* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks |
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|---|---|---|
| .. | ||
| Helper | ||
| Image | ||
| Queries | ||
| BackgroundContextWorker.cs | ||
| Buffer.cs | ||
| Constants.cs | ||
| Debugger.cs | ||
| DrawTextureEmulation.cs | ||
| EnumConversion.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| Framebuffer.cs | ||
| Handle.cs | ||
| HwCapabilities.cs | ||
| IOpenGLContext.cs | ||
| PersistentBuffers.cs | ||
| Pipeline.cs | ||
| Program.cs | ||
| Renderer.cs | ||
| ResourcePool.cs | ||
| Ryujinx.Graphics.OpenGL.csproj | ||
| Shader.cs | ||
| Sync.cs | ||
| VertexArray.cs | ||
| VertexBuffer.cs | ||
| Window.cs | ||