* Add FaceAttr (0x3fc) input attribute in GLSL * Implement unmanaged case in EmitTex * Add ConstantColor for 0xC001 (G80) from PR #145 |
||
|---|---|---|
| .. | ||
| DeleteValueCallback.cs | ||
| FbFragShader.glsl | ||
| FbVtxShader.glsl | ||
| OGLBlend.cs | ||
| OGLCachedResource.cs | ||
| OGLEnumConverter.cs | ||
| OGLFrameBuffer.cs | ||
| OGLRasterizer.cs | ||
| OGLRenderer.cs | ||
| OGLShader.cs | ||
| OGLStreamBuffer.cs | ||
| OGLTexture.cs | ||