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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
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struct VoiceOut
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{
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public long PlayedSamplesCount;
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public int PlayedWaveBuffersCount;
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public int VoiceDropsCount; //?
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}
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}
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