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929a97d432
ryubing
/
Ryujinx.Graphics.GAL
History
gdkchan
6e0799580f
Fix render target clear when sizes mismatch (
#2994
)
2022-01-11 20:15:17 +01:00
..
Multithreading
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
AddressMode.cs
…
BlendDescriptor.cs
…
BlendFactor.cs
…
BlendOp.cs
…
BufferHandle.cs
…
BufferRange.cs
…
Capabilities.cs
Add support for the R4G4 texture format (
#2956
)
2021-12-30 17:10:54 +01:00
ColorF.cs
…
CompareMode.cs
…
CompareOp.cs
…
CounterType.cs
…
DepthMode.cs
…
DepthStencilMode.cs
…
DepthStencilState.cs
…
DepthTestDescriptor.cs
…
Extents2D.cs
…
Extents2DF.cs
Implement DrawTexture functionality (
#2747
)
2021-11-10 15:37:49 -03:00
Face.cs
…
Format.cs
Add support for the R4G4 texture format (
#2956
)
2021-12-30 17:10:54 +01:00
FrontFace.cs
…
ICounterEvent.cs
…
IPipeline.cs
Fix render target clear when sizes mismatch (
#2994
)
2022-01-11 20:15:17 +01:00
IProgram.cs
…
IRenderer.cs
…
ISampler.cs
…
IShader.cs
…
ITexture.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
IWindow.cs
…
ImageCrop.cs
Force crop when presentation cached texture size mismatches (
#2957
)
2021-12-31 12:00:42 -03:00
IndexType.cs
…
LogicalOp.cs
…
MagFilter.cs
…
MinFilter.cs
…
Origin.cs
…
PolygonMode.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
…
PrimitiveTopology.cs
…
ProgramLinkStatus.cs
…
RectangleF.cs
Fix render target clear when sizes mismatch (
#2994
)
2022-01-11 20:15:17 +01:00
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
SamplerCreateInfo.cs
…
ScreenCaptureImageInfo.cs
…
StencilOp.cs
…
StencilTestDescriptor.cs
…
SupportBufferUpdater.cs
Add support for render scale to vertex stage. (
#2763
)
2022-01-08 14:48:48 -03:00
SwizzleComponent.cs
…
Target.cs
…
TextureCreateInfo.cs
Clamp number of mipmap levels to avoid API errors due to invalid textures (
#2808
)
2021-11-03 20:58:24 -03:00
TextureReleaseCallback.cs
…
TransformFeedbackDescriptor.cs
…
VertexAttribDescriptor.cs
…
VertexBufferDescriptor.cs
…
Viewport.cs
…
ViewportSwizzle.cs
…