| .. |
|
Engine
|
Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)
|
2020-04-20 22:41:07 +10:00 |
|
Image
|
Make max anisotropy configurable (#1043)
|
2020-03-31 08:38:52 +11:00 |
|
Memory
|
Compare shader code using a span instead of individual reads. (#917)
|
2020-02-03 20:11:22 +01:00 |
|
Shader
|
Remove output interpolation qualifier (#1070)
|
2020-04-02 12:24:55 +11:00 |
|
State
|
Implement GPU syncpoints (#980)
|
2020-04-19 11:25:57 +10:00 |
|
Synchronization
|
Implement GPU syncpoints (#980)
|
2020-04-19 11:25:57 +10:00 |
|
ClassId.cs
|
Implement GPU syncpoints (#980)
|
2020-04-19 11:25:57 +10:00 |
|
Constants.cs
|
Simple GPU fixes (#1093)
|
2020-04-07 19:19:45 +10:00 |
|
DmaPusher.cs
|
Implement GPU syncpoints (#980)
|
2020-04-19 11:25:57 +10:00 |
|
GpuContext.cs
|
Implement GPU syncpoints (#980)
|
2020-04-19 11:25:57 +10:00 |
|
GraphicsConfig.cs
|
Make max anisotropy configurable (#1043)
|
2020-03-31 08:38:52 +11:00 |
|
MacroInterpreter.cs
|
Implement MME shadow RAM (#987)
|
2020-03-13 12:30:26 +11:00 |
|
MethodParams.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu
|
2020-01-09 02:13:00 +01:00 |
|
NvGpuFifo.cs
|
Implement GPU syncpoints (#980)
|
2020-04-19 11:25:57 +10:00 |
|
Ryujinx.Graphics.Gpu.csproj
|
Use correct shader local memory size instead of a hardcoded size (#914)
|
2020-02-02 14:25:52 +11:00 |
|
ShadowRamControl.cs
|
Implement MME shadow RAM (#987)
|
2020-03-13 12:30:26 +11:00 |
|
Window.cs
|
Implement GPU syncpoints (#980)
|
2020-04-19 11:25:57 +10:00 |