ryubing/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs

876 lines
29 KiB
C#

using Ryujinx.Graphics.Texture;
using System;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
private const int ____ = 0x0;
private const int R___ = 0x1;
private const int _G__ = 0x2;
private const int RG__ = 0x3;
private const int __B_ = 0x4;
private const int RGB_ = 0x7;
private const int ___A = 0x8;
private const int R__A = 0x9;
private const int _G_A = 0xa;
private const int RG_A = 0xb;
private const int __BA = 0xc;
private const int R_BA = 0xd;
private const int _GBA = 0xe;
private const int RGBA = 0xf;
private static int[,] MaskLut = new int[,]
{
{ ____, ____, ____, ____, ____, ____, ____, ____ },
{ R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA },
{ R___, _G__, __B_, ___A, RG__, ____, ____, ____ },
{ RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
};
private static GalTextureTarget TexToTextureTarget(int TexType, bool IsArray)
{
switch (TexType)
{
case 0:
return IsArray ? GalTextureTarget.OneDArray : GalTextureTarget.OneD;
case 2:
return IsArray ? GalTextureTarget.TwoDArray : GalTextureTarget.TwoD;
case 4:
if (IsArray)
throw new InvalidOperationException($"ARRAY bit set on a TEX with 3D texture!");
return GalTextureTarget.ThreeD;
case 6:
return IsArray ? GalTextureTarget.CubeArray : GalTextureTarget.CubeMap;
default:
throw new InvalidOperationException();
}
}
private static GalTextureTarget TexsToTextureTarget(int TexType)
{
switch (TexType)
{
case 0:
return GalTextureTarget.OneD;
case 2:
case 4:
case 6:
case 8:
case 0xa:
case 0xc:
return GalTextureTarget.TwoD;
case 0xe:
case 0x10:
case 0x12:
return GalTextureTarget.TwoDArray;
case 0x14:
case 0x16:
return GalTextureTarget.ThreeD;
case 0x18:
case 0x1a:
return GalTextureTarget.CubeMap;
default:
throw new InvalidOperationException();
}
}
public static GalTextureTarget TldsToTextureTarget(int TexType)
{
switch (TexType)
{
case 0:
case 2:
return GalTextureTarget.OneD;
case 4:
case 8:
case 0xa:
case 0xc:
case 0x18:
return GalTextureTarget.TwoD;
case 0x10:
return GalTextureTarget.TwoDArray;
case 0xe:
return GalTextureTarget.ThreeD;
default:
throw new InvalidOperationException();
}
}
public static void Ld_A(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode[] Opers = OpCode.Abuf20();
//Used by GS
ShaderIrOperGpr Vertex = OpCode.Gpr39();
int Index = 0;
foreach (ShaderIrNode OperA in Opers)
{
ShaderIrOperGpr OperD = OpCode.Gpr0();
OperD.Index += Index++;
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA)));
}
}
public static void Ld_C(ShaderIrBlock Block, long OpCode, int Position)
{
int CbufPos = OpCode.Read(22, 0x3fff);
int CbufIndex = OpCode.Read(36, 0x1f);
int Type = OpCode.Read(48, 7);
if (Type > 5)
{
throw new InvalidOperationException();
}
ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary();
Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8()));
int Count = Type == 5 ? 2 : 1;
for (int Index = 0; Index < Count; Index++)
{
ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp);
ShaderIrOperGpr OperD = OpCode.Gpr0();
OperA.Pos += Index;
OperD.Index += Index;
if (!OperD.IsValidRegister)
{
break;
}
ShaderIrNode Node = OperA;
if (Type < 4)
{
//This is a 8 or 16 bits type.
bool Signed = (Type & 1) != 0;
int Size = 8 << (Type >> 1);
Node = ExtendTo32(Node, Signed, Size);
}
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node)));
}
}
public static void St_A(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode[] Opers = OpCode.Abuf20();
int Index = 0;
foreach (ShaderIrNode OperA in Opers)
{
ShaderIrOperGpr OperD = OpCode.Gpr0();
OperD.Index += Index++;
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD)));
}
}
public static void Texq(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode OperD = OpCode.Gpr0();
ShaderIrNode OperA = OpCode.Gpr8();
ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f));
ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
ShaderIrNode OperC = OpCode.Imm13_36();
ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0)));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
}
public static void Tex(ShaderIrBlock Block, long OpCode, int Position)
{
TextureInstructionSuffix Suffix;
int RawSuffix = OpCode.Read(0x34, 0x38);
switch (RawSuffix)
{
case 0:
Suffix = TextureInstructionSuffix.None;
break;
case 0x8:
Suffix = TextureInstructionSuffix.LZ;
break;
case 0x10:
Suffix = TextureInstructionSuffix.LB;
break;
case 0x18:
Suffix = TextureInstructionSuffix.LL;
break;
case 0x30:
Suffix = TextureInstructionSuffix.LBA;
break;
case 0x38:
Suffix = TextureInstructionSuffix.LLA;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TEX instruction {RawSuffix}");
}
bool IsOffset = OpCode.Read(0x36);
if (IsOffset)
Suffix |= TextureInstructionSuffix.AOffI;
EmitTex(Block, OpCode, Suffix, GprHandle: false);
}
public static void Tex_B(ShaderIrBlock Block, long OpCode, int Position)
{
TextureInstructionSuffix Suffix;
int RawSuffix = OpCode.Read(0x24, 0xe);
switch (RawSuffix)
{
case 0:
Suffix = TextureInstructionSuffix.None;
break;
case 0x2:
Suffix = TextureInstructionSuffix.LZ;
break;
case 0x4:
Suffix = TextureInstructionSuffix.LB;
break;
case 0x6:
Suffix = TextureInstructionSuffix.LL;
break;
case 0xc:
Suffix = TextureInstructionSuffix.LBA;
break;
case 0xe:
Suffix = TextureInstructionSuffix.LLA;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TEX.B instruction {RawSuffix}");
}
bool IsOffset = OpCode.Read(0x23);
if (IsOffset)
Suffix |= TextureInstructionSuffix.AOffI;
EmitTex(Block, OpCode, Suffix, GprHandle: true);
}
private static void EmitTex(ShaderIrBlock Block, long OpCode, TextureInstructionSuffix TextureInstructionSuffix, bool GprHandle)
{
bool IsArray = OpCode.HasArray();
GalTextureTarget TextureTarget = TexToTextureTarget(OpCode.Read(28, 6), IsArray);
bool HasDepthCompare = OpCode.Read(0x32);
if (HasDepthCompare)
{
TextureInstructionSuffix |= TextureInstructionSuffix.DC;
}
ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureTarget)];
int IndexExtraCoord = 0;
if (IsArray)
{
IndexExtraCoord++;
Coords[Coords.Length - 1] = OpCode.Gpr8();
}
for (int Index = 0; Index < Coords.Length - IndexExtraCoord; Index++)
{
ShaderIrOperGpr CoordReg = OpCode.Gpr8();
CoordReg.Index += Index;
CoordReg.Index += IndexExtraCoord;
if (!CoordReg.IsValidRegister)
{
CoordReg.Index = ShaderIrOperGpr.ZRIndex;
}
Coords[Index] = CoordReg;
}
int ChMask = OpCode.Read(31, 0xf);
ShaderIrOperGpr LevelOfDetail = null;
ShaderIrOperGpr Offset = null;
ShaderIrOperGpr DepthCompare = null;
// TODO: determine first argument when TEX.B is used
int OperBIndex = GprHandle ? 1 : 0;
if ((TextureInstructionSuffix & TextureInstructionSuffix.LL) != 0 ||
(TextureInstructionSuffix & TextureInstructionSuffix.LB) != 0 ||
(TextureInstructionSuffix & TextureInstructionSuffix.LBA) != 0 ||
(TextureInstructionSuffix & TextureInstructionSuffix.LLA) != 0)
{
LevelOfDetail = OpCode.Gpr20();
LevelOfDetail.Index += OperBIndex;
OperBIndex++;
}
if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
Offset = OpCode.Gpr20();
Offset.Index += OperBIndex;
OperBIndex++;
}
if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
{
DepthCompare = OpCode.Gpr20();
DepthCompare.Index += OperBIndex;
OperBIndex++;
}
// ???
ShaderIrNode OperC = GprHandle
? (ShaderIrNode)OpCode.Gpr20()
: (ShaderIrNode)OpCode.Imm13_36();
ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
Coords = CoordsRegistersToTempRegisters(Block, Coords);
int RegInc = 0;
for (int Ch = 0; Ch < 4; Ch++)
{
if (!IsChannelUsed(ChMask, Ch))
{
continue;
}
ShaderIrOperGpr Dst = OpCode.Gpr0();
Dst.Index += RegInc++;
if (!Dst.IsValidRegister || Dst.IsConst)
{
continue;
}
ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureTarget, TextureInstructionSuffix, Coords)
{
LevelOfDetail = LevelOfDetail,
Offset = Offset,
DepthCompare = DepthCompare
};
ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords.Length > 1 ? Coords[1] : null, OperC, Meta);
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
}
}
public static void Texs(ShaderIrBlock Block, long OpCode, int Position)
{
TextureInstructionSuffix Suffix;
int RawSuffix = OpCode.Read(0x34, 0x1e);
switch (RawSuffix)
{
case 0:
case 0x4:
case 0x10:
case 0x16:
Suffix = TextureInstructionSuffix.LZ;
break;
case 0x6:
case 0x1a:
Suffix = TextureInstructionSuffix.LL;
break;
case 0x8:
Suffix = TextureInstructionSuffix.DC;
break;
case 0x2:
case 0xe:
case 0x14:
case 0x18:
Suffix = TextureInstructionSuffix.None;
break;
case 0xa:
Suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.DC;
break;
case 0xc:
case 0x12:
Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.DC;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TEXS instruction {RawSuffix}");
}
GalTextureTarget TextureTarget = TexsToTextureTarget(OpCode.Read(52, 0x1e));
EmitTexs(Block, OpCode, ShaderIrInst.Texs, TextureTarget, Suffix);
}
public static void Tlds(ShaderIrBlock Block, long OpCode, int Position)
{
TextureInstructionSuffix Suffix;
int RawSuffix = OpCode.Read(0x34, 0x1e);
switch (RawSuffix)
{
case 0:
case 0x4:
case 0x8:
Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.AOffI;
break;
case 0xc:
Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.MZ;
break;
case 0xe:
case 0x10:
Suffix = TextureInstructionSuffix.LZ;
break;
case 0x2:
case 0xa:
Suffix = TextureInstructionSuffix.LL;
break;
case 0x18:
Suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.AOffI;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TLDS instruction {RawSuffix}");
}
GalTextureTarget TextureTarget = TldsToTextureTarget(OpCode.Read(52, 0x1e));
EmitTexs(Block, OpCode, ShaderIrInst.Txlf, TextureTarget, Suffix);
}
public static void Tld4(ShaderIrBlock Block, long OpCode, int Position)
{
TextureInstructionSuffix Suffix;
int RawSuffix = OpCode.Read(0x34, 0xc);
switch (RawSuffix)
{
case 0:
Suffix = TextureInstructionSuffix.None;
break;
case 0x4:
Suffix = TextureInstructionSuffix.AOffI;
break;
case 0x8:
Suffix = TextureInstructionSuffix.PTP;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TLD4 instruction {RawSuffix}");
}
bool IsShadow = OpCode.Read(0x32);
bool IsArray = OpCode.HasArray();
int ChMask = OpCode.Read(31, 0xf);
GalTextureTarget TextureTarget = TexToTextureTarget(OpCode.Read(28, 6), IsArray);
if (IsShadow)
{
Suffix |= TextureInstructionSuffix.DC;
}
EmitTld4(Block, OpCode, TextureTarget, Suffix, ChMask, OpCode.Read(0x38, 0x3), false);
}
public static void Tld4s(ShaderIrBlock Block, long OpCode, int Position)
{
TextureInstructionSuffix Suffix = TextureInstructionSuffix.None;
bool IsOffset = OpCode.Read(0x33);
bool IsShadow = OpCode.Read(0x32);
if (IsOffset)
{
Suffix |= TextureInstructionSuffix.AOffI;
}
if (IsShadow)
{
Suffix |= TextureInstructionSuffix.DC;
}
// TLD4S seems to only support 2D textures with RGBA mask?
EmitTld4(Block, OpCode, GalTextureTarget.TwoD, Suffix, RGBA, OpCode.Read(0x34, 0x3), true);
}
private static void EmitTexs(ShaderIrBlock Block,
long OpCode,
ShaderIrInst Inst,
GalTextureTarget TextureTarget,
TextureInstructionSuffix TextureInstructionSuffix)
{
if (Inst == ShaderIrInst.Txlf && TextureTarget == GalTextureTarget.CubeArray)
{
throw new InvalidOperationException("TLDS instructions cannot use CUBE modifier!");
}
bool IsArray = ImageUtils.IsArray(TextureTarget);
ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureTarget)];
ShaderIrOperGpr OperA = OpCode.Gpr8();
ShaderIrOperGpr OperB = OpCode.Gpr20();
ShaderIrOperGpr SuffixExtra = OpCode.Gpr20();
SuffixExtra.Index += 1;
int CoordStartIndex = 0;
if (IsArray)
{
CoordStartIndex++;
Coords[Coords.Length - 1] = OpCode.Gpr8();
}
switch (Coords.Length - CoordStartIndex)
{
case 1:
Coords[0] = OpCode.Gpr8();
break;
case 2:
Coords[0] = OpCode.Gpr8();
Coords[0].Index += CoordStartIndex;
break;
case 3:
Coords[0] = OpCode.Gpr8();
Coords[0].Index += CoordStartIndex;
Coords[1] = OpCode.Gpr8();
Coords[1].Index += 1 + CoordStartIndex;
break;
default:
throw new NotSupportedException($"{Coords.Length - CoordStartIndex} coords textures aren't supported in TEXS");
}
int OperBIndex = 0;
ShaderIrOperGpr LevelOfDetail = null;
ShaderIrOperGpr Offset = null;
ShaderIrOperGpr DepthCompare = null;
// OperB is always the last value
// Not applicable to 1d textures
if (Coords.Length - CoordStartIndex != 1)
{
Coords[Coords.Length - CoordStartIndex - 1] = OperB;
OperBIndex++;
}
// Encoding of TEXS/TLDS is a bit special and change for 2d textures
// NOTE: OperA seems to hold at best two args.
// On 2D textures, if no suffix need an additional values, Y is stored in OperB, otherwise coords are in OperA and the additional values is in OperB.
if (TextureInstructionSuffix != TextureInstructionSuffix.None && TextureInstructionSuffix != TextureInstructionSuffix.LZ && TextureTarget == GalTextureTarget.TwoD)
{
Coords[Coords.Length - CoordStartIndex - 1] = OpCode.Gpr8();
Coords[Coords.Length - CoordStartIndex - 1].Index += Coords.Length - CoordStartIndex - 1;
OperBIndex--;
}
// TODO: Find what MZ does and what changes about the encoding (Maybe Multisample?)
if ((TextureInstructionSuffix & TextureInstructionSuffix.LL) != 0)
{
LevelOfDetail = OpCode.Gpr20();
LevelOfDetail.Index += OperBIndex;
OperBIndex++;
}
if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
Offset = OpCode.Gpr20();
Offset.Index += OperBIndex;
OperBIndex++;
}
if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
{
DepthCompare = OpCode.Gpr20();
DepthCompare.Index += OperBIndex;
OperBIndex++;
}
int LutIndex;
LutIndex = !OpCode.Gpr0().IsConst ? 1 : 0;
LutIndex |= !OpCode.Gpr28().IsConst ? 2 : 0;
if (LutIndex == 0)
{
//Both destination registers are RZ, do nothing.
return;
}
bool Fp16 = !OpCode.Read(59);
int DstIncrement = 0;
ShaderIrOperGpr GetDst()
{
ShaderIrOperGpr Dst;
if (Fp16)
{
//FP16 mode, two components are packed on the two
//halfs of a 32-bits register, as two half-float values.
int HalfPart = DstIncrement & 1;
switch (LutIndex)
{
case 1: Dst = OpCode.GprHalf0(HalfPart); break;
case 2: Dst = OpCode.GprHalf28(HalfPart); break;
case 3: Dst = (DstIncrement >> 1) != 0
? OpCode.GprHalf28(HalfPart)
: OpCode.GprHalf0(HalfPart); break;
default: throw new InvalidOperationException();
}
}
else
{
//32-bits mode, each component uses one register.
//Two components uses two consecutive registers.
switch (LutIndex)
{
case 1: Dst = OpCode.Gpr0(); break;
case 2: Dst = OpCode.Gpr28(); break;
case 3: Dst = (DstIncrement >> 1) != 0
? OpCode.Gpr28()
: OpCode.Gpr0(); break;
default: throw new InvalidOperationException();
}
Dst.Index += DstIncrement & 1;
}
DstIncrement++;
return Dst;
}
int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)];
if (ChMask == 0)
{
//All channels are disabled, do nothing.
return;
}
ShaderIrNode OperC = OpCode.Imm13_36();
Coords = CoordsRegistersToTempRegisters(Block, Coords);
for (int Ch = 0; Ch < 4; Ch++)
{
if (!IsChannelUsed(ChMask, Ch))
{
continue;
}
ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureTarget, TextureInstructionSuffix, Coords)
{
LevelOfDetail = LevelOfDetail,
Offset = Offset,
DepthCompare = DepthCompare
};
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
ShaderIrOperGpr Dst = GetDst();
if (Dst.IsValidRegister && !Dst.IsConst)
{
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
}
}
}
private static void EmitTld4(ShaderIrBlock Block, long OpCode, GalTextureTarget TextureType, TextureInstructionSuffix TextureInstructionSuffix, int ChMask, int Component, bool Scalar)
{
ShaderIrOperGpr OperA = OpCode.Gpr8();
ShaderIrOperGpr OperB = OpCode.Gpr20();
ShaderIrOperImm OperC = OpCode.Imm13_36();
ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureType)];
ShaderIrOperGpr Offset = null;
ShaderIrOperGpr DepthCompare = null;
bool IsArray = ImageUtils.IsArray(TextureType);
int OperBIndex = 0;
if (Scalar)
{
int CoordStartIndex = 0;
if (IsArray)
{
CoordStartIndex++;
Coords[Coords.Length - 1] = OperB;
}
switch (Coords.Length - CoordStartIndex)
{
case 1:
Coords[0] = OpCode.Gpr8();
break;
case 2:
Coords[0] = OpCode.Gpr8();
Coords[0].Index += CoordStartIndex;
break;
case 3:
Coords[0] = OpCode.Gpr8();
Coords[0].Index += CoordStartIndex;
Coords[1] = OpCode.Gpr8();
Coords[1].Index += 1 + CoordStartIndex;
break;
default:
throw new NotSupportedException($"{Coords.Length - CoordStartIndex} coords textures aren't supported in TLD4S");
}
if (Coords.Length - CoordStartIndex != 1)
{
Coords[Coords.Length - CoordStartIndex - 1] = OperB;
OperBIndex++;
}
if (TextureInstructionSuffix != TextureInstructionSuffix.None && TextureType == GalTextureTarget.TwoD)
{
Coords[Coords.Length - CoordStartIndex - 1] = OpCode.Gpr8();
Coords[Coords.Length - CoordStartIndex - 1].Index += Coords.Length - CoordStartIndex - 1;
OperBIndex--;
}
}
else
{
int IndexExtraCoord = 0;
if (IsArray)
{
IndexExtraCoord++;
Coords[Coords.Length - 1] = OpCode.Gpr8();
}
for (int Index = 0; Index < Coords.Length - IndexExtraCoord; Index++)
{
Coords[Index] = OpCode.Gpr8();
Coords[Index].Index += Index;
Coords[Index].Index += IndexExtraCoord;
if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex)
{
Coords[Index].Index = ShaderIrOperGpr.ZRIndex;
}
}
}
if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
Offset = OpCode.Gpr20();
Offset.Index += OperBIndex;
OperBIndex++;
}
if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
{
DepthCompare = OpCode.Gpr20();
DepthCompare.Index += OperBIndex;
OperBIndex++;
}
Coords = CoordsRegistersToTempRegisters(Block, Coords);
int RegInc = 0;
for (int Ch = 0; Ch < 4; Ch++)
{
if (!IsChannelUsed(ChMask, Ch))
{
continue;
}
ShaderIrOperGpr Dst = OpCode.Gpr0();
Dst.Index += RegInc++;
if (!Dst.IsValidRegister || Dst.IsConst)
{
continue;
}
ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureType, TextureInstructionSuffix, Coords)
{
Component = Component,
Offset = Offset,
DepthCompare = DepthCompare
};
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Tld4, OperA, OperB, OperC, Meta);
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
}
}
private static bool IsChannelUsed(int ChMask, int Ch)
{
return (ChMask & (1 << Ch)) != 0;
}
private static ShaderIrOperGpr[] CoordsRegistersToTempRegisters(ShaderIrBlock Block, params ShaderIrOperGpr[] Registers)
{
ShaderIrOperGpr[] Res = new ShaderIrOperGpr[Registers.Length];
for (int Index = 0; Index < Res.Length; Index++)
{
Res[Index] = ShaderIrOperGpr.MakeTemporary(Index);
Block.AddNode(new ShaderIrAsg(Res[Index], Registers[Index]));
}
return Res;
}
}
}