* Allow textures to have their data partially mapped * Explicitly check for invalid memory ranges on the MultiRangeList * Update GetWritableRegion to also support unmapped ranges |
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|---|---|---|
| .. | ||
| Buffer.cs | ||
| BufferBounds.cs | ||
| BufferCache.cs | ||
| BufferCacheEntry.cs | ||
| BufferManager.cs | ||
| BufferModifiedRangeList.cs | ||
| BufferTextureBinding.cs | ||
| CounterCache.cs | ||
| GpuRegionHandle.cs | ||
| IndexBuffer.cs | ||
| MemoryManager.cs | ||
| MultiRangeWritableBlock.cs | ||
| PhysicalMemory.cs | ||
| ResourceName.cs | ||
| UnmapEventArgs.cs | ||
| VertexBuffer.cs | ||