* Fixup channel submit IOCTL syncpoint parameters The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. * Address feedback |
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| .. | ||
| Exceptions | ||
| FileSystem | ||
| HOS | ||
| Loaders | ||
| Ui | ||
| Utilities | ||
| HLEConfiguration.cs | ||
| Homebrew.npdm | ||
| MemoryConfiguration.cs | ||
| PerformanceStatistics.cs | ||
| Ryujinx.HLE.csproj | ||
| Switch.cs | ||