ryubing/Ryujinx.Graphics.Shader/Translation
gdkchan 4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
..
Optimizations Improve shader global memory to storage pass (#2200) 2021-04-18 12:31:39 +02:00
AttributeConsts.cs Implement shader HelperThreadNV (#2163) 2021-04-02 21:50:35 +11:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
EmitterContextInsts.cs
FeatureFlags.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs
ShaderConfig.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
ShaderHeader.cs
Ssa.cs
TranslationCounts.cs
TranslationFlags.cs
Translator.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
TranslatorContext.cs Salieri: Detect and avoid caching shaders using bindless textures (#2097) 2021-03-19 20:07:37 +01:00