* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| Assembler.cs | ||
| AssemblerTable.cs | ||
| CallConvName.cs | ||
| CallingConvention.cs | ||
| CodeGenCommon.cs | ||
| CodeGenContext.cs | ||
| CodeGenerator.cs | ||
| HardwareCapabilities.cs | ||
| IntrinsicInfo.cs | ||
| IntrinsicTable.cs | ||
| IntrinsicType.cs | ||
| PreAllocator.cs | ||
| X86Condition.cs | ||
| X86Instruction.cs | ||
| X86Optimizer.cs | ||
| X86Register.cs | ||