ryubing/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs

274 lines
11 KiB
C#

using ICSharpCode.SharpZipLib.Zip;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
/// <summary>
/// Helper to manipulate the disk shader cache.
/// </summary>
static class CacheHelper
{
/// <summary>
/// Compute a cache manifest from runtime data.
/// </summary>
/// <param name="version">The version of the cache</param>
/// <param name="graphicsApi">The graphics api used by the cache</param>
/// <param name="hashType">The hash type of the cache</param>
/// <param name="entries">The entries in the cache</param>
/// <returns>The cache manifest from runtime data</returns>
public static byte[] ComputeManifest(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, HashSet<Hash128> entries)
{
if (hashType != CacheHashType.XxHash128)
{
throw new NotImplementedException($"{hashType}");
}
CacheManifestHeader manifestHeader = new CacheManifestHeader(version, graphicsApi, hashType);
byte[] data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + entries.Count * Unsafe.SizeOf<Hash128>()];
// CacheManifestHeader has the same size as a Hash128.
Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
int i = 0;
foreach (Hash128 hash in entries)
{
dataSpan[i++] = hash;
}
manifestHeader.UpdateChecksum(data.AsSpan(Unsafe.SizeOf<CacheManifestHeader>()));
MemoryMarshal.Write(data, ref manifestHeader);
return data;
}
/// <summary>
/// Get the base directory of the shader cache for a given title id.
/// </summary>
/// <param name="titleId">The title id of the target application</param>
/// <returns>The base directory of the shader cache for a given title id</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetBaseCacheDirectory(string titleId) => Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
/// <summary>
/// Get the temp path to the cache data directory.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <returns>The temp path to the cache data directory</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetCacheTempDataPath(string cacheDirectory) => Path.Combine(cacheDirectory, "temp");
/// <summary>
/// The path to the cache archive file.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <returns>The path to the cache archive file</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetArchivePath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.zip");
/// <summary>
/// The path to the cache manifest file.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <returns>The path to the cache manifest file</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetManifestPath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.info");
/// <summary>
/// Create a new temp path to the given cached file via its hash.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <param name="key">The hash of the cached data</param>
/// <returns>New path to the given cached file</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GenCacheTempFilePath(string cacheDirectory, Hash128 key) => Path.Combine(GetCacheTempDataPath(cacheDirectory), key.ToString());
/// <summary>
/// Generate the path to the cache directory.
/// </summary>
/// <param name="baseCacheDirectory">The base of the cache directory</param>
/// <param name="graphicsApi">The graphics api in use</param>
/// <param name="shaderProvider">The name of the shader provider in use</param>
/// <param name="cacheName">The name of the cache</param>
/// <returns>The path to the cache directory</returns>
public static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
{
string graphicsApiName = graphicsApi switch
{
CacheGraphicsApi.OpenGL => "opengl",
CacheGraphicsApi.OpenGLES => "opengles",
CacheGraphicsApi.Vulkan => "vulkan",
CacheGraphicsApi.DirectX => "directx",
CacheGraphicsApi.Metal => "metal",
CacheGraphicsApi.Guest => "guest",
_ => throw new NotImplementedException(graphicsApi.ToString()),
};
return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
}
/// <summary>
/// Read a cached file with the given hash that is present in the archive.
/// </summary>
/// <param name="archive">The archive in use</param>
/// <param name="entry">The given hash</param>
/// <returns>The cached file if present or null</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte[] ReadFromArchive(ZipFile archive, Hash128 entry)
{
if (archive != null)
{
ZipEntry archiveEntry = archive.GetEntry($"{entry}");
if (archiveEntry != null)
{
try
{
byte[] result = new byte[archiveEntry.Size];
using (Stream archiveStream = archive.GetInputStream(archiveEntry))
{
archiveStream.Read(result);
return result;
}
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {entry} from archive");
Logger.Error?.Print(LogClass.Gpu, e.ToString());
}
}
}
return null;
}
/// <summary>
/// Read a cached file with the given hash that is not present in the archive.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <param name="entry">The given hash</param>
/// <returns>The cached file if present or null</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte[] ReadFromFile(string cacheDirectory, Hash128 entry)
{
string cacheTempFilePath = GenCacheTempFilePath(cacheDirectory, entry);
try
{
return File.ReadAllBytes(cacheTempFilePath);
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
Logger.Error?.Print(LogClass.Gpu, e.ToString());
}
return null;
}
/// <summary>
/// Read transform feedback descriptors from guest.
/// </summary>
/// <param name="data">The raw guest transform feedback descriptors</param>
/// <param name="header">The guest shader program header</param>
/// <returns>The transform feedback descriptors read from guest</returns>
public static TransformFeedbackDescriptorOld[] ReadTransformFeedbackInformation(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
{
if (header.TransformFeedbackCount != 0)
{
TransformFeedbackDescriptorOld[] result = new TransformFeedbackDescriptorOld[header.TransformFeedbackCount];
for (int i = 0; i < result.Length; i++)
{
GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read<GuestShaderCacheTransformFeedbackHeader>(data);
result[i] = new TransformFeedbackDescriptorOld(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>(), feedbackHeader.VaryingLocationsLength).ToArray());
data = data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>() + feedbackHeader.VaryingLocationsLength);
}
return result;
}
return null;
}
/// <summary>
/// Save temporary files not in archive.
/// </summary>
/// <param name="baseCacheDirectory">The base of the cache directory</param>
/// <param name="archive">The archive to use</param>
/// <param name="entries">The entries in the cache</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipFile archive, HashSet<Hash128> entries)
{
List<string> filesToDelete = new List<string>();
archive.BeginUpdate();
foreach (Hash128 hash in entries)
{
string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash);
if (File.Exists(cacheTempFilePath))
{
string cacheHash = $"{hash}";
ZipEntry entry = archive.GetEntry(cacheHash);
if (entry != null)
{
archive.Delete(entry);
}
// We enforce deflate compression here to avoid possible incompatibilities on older version of Ryujinx that use System.IO.Compression.
archive.Add(new StaticDiskDataSource(cacheTempFilePath), cacheHash, CompressionMethod.Deflated);
filesToDelete.Add(cacheTempFilePath);
}
}
archive.CommitUpdate();
foreach (string filePath in filesToDelete)
{
File.Delete(filePath);
}
}
public static bool IsArchiveReadOnly(string archivePath)
{
FileInfo info = new FileInfo(archivePath);
if (!info.Exists)
{
return false;
}
try
{
using (FileStream stream = info.Open(FileMode.Open, FileAccess.Read, FileShare.None))
{
return false;
}
}
catch (IOException)
{
return true;
}
}
}
}