ryubing/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDevice.cs

64 lines
1.5 KiB
C#

using System;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanDevice : IDisposable
{
private static object _lock = new object();
public VulkanDevice(Device apiHandle, VulkanPhysicalDevice physicalDevice, Vk api)
{
InternalHandle = apiHandle;
Api = api;
api.GetDeviceQueue(apiHandle, physicalDevice.QueueFamilyIndex, 0, out var queue);
Queue = new VulkanQueue(this, queue);
PresentQueue = Queue;
}
public IntPtr Handle => InternalHandle.Handle;
internal Device InternalHandle { get; }
public Vk Api { get; }
public VulkanQueue Queue { get; private set; }
public VulkanQueue PresentQueue { get; }
public void Dispose()
{
WaitIdle();
Queue = null;
Api.DestroyDevice(InternalHandle, Span<AllocationCallbacks>.Empty);
}
internal void Submit(SubmitInfo submitInfo, Fence fence = default)
{
lock (_lock)
{
Api.QueueSubmit(Queue.InternalHandle, 1, submitInfo, fence).ThrowOnError();
}
}
public void WaitIdle()
{
lock (_lock)
{
Api.DeviceWaitIdle(InternalHandle);
}
}
public void QueueWaitIdle()
{
lock (_lock)
{
Api.QueueWaitIdle(Queue.InternalHandle);
}
}
public object Lock => _lock;
}
}