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CodeGen/Glsl
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Add support for alpha to coverage dithering (#3069)
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2022-07-05 19:58:36 -03:00 |
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Decoders
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Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
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2022-07-23 11:53:14 -03:00 |
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Instructions
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Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
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2022-07-23 11:15:58 -03:00 |
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IntermediateRepresentation
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StructuredIr
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Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
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2022-07-23 11:15:58 -03:00 |
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Translation
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Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
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2022-07-23 11:53:14 -03:00 |
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BufferDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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BufferUsageFlags.cs
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Constants.cs
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IGpuAccessor.cs
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Add support for alpha to coverage dithering (#3069)
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2022-07-05 19:58:36 -03:00 |
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InputTopology.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
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OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
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SamplerType.cs
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ShaderProgram.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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ShaderProgramInfo.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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ShaderStage.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
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SupportBuffer.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
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TessPatchType.cs
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TessSpacing.cs
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TextureDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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TextureFormat.cs
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TextureHandle.cs
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Bindless elimination for constant sampler handle (#3424)
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2022-07-02 15:03:35 -03:00 |
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TextureUsageFlags.cs
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