* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup |
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| .. | ||
| DeleteValueCallback.cs | ||
| FbFragShader.glsl | ||
| FbVtxShader.glsl | ||
| OGLBlend.cs | ||
| OGLCachedResource.cs | ||
| OGLEnumConverter.cs | ||
| OGLFrameBuffer.cs | ||
| OGLRasterizer.cs | ||
| OGLShader.cs | ||
| OGLTexture.cs | ||
| OpenGLRenderer.cs | ||