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ryubing/Ryujinx.Graphics.Vulkan/Shaders/StencilBlitFragmentShaderSo...

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250 B
GLSL

#version 450 core
#extension GL_ARB_shader_stencil_export : require
layout (binding = 0, set = 2) uniform isampler2D texStencil;
layout (location = 0) in vec2 tex_coord;
void main()
{
gl_FragStencilRefARB = texture(texStencil, tex_coord).r;
}