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CodeGen
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
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Decoders
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
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Instructions
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
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IntermediateRepresentation
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
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StructuredIr
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
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Translation
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
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BufferDescriptor.cs
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IGpuAccessor.cs
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
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InputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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Ryujinx.Graphics.Shader.csproj
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Upgrade projects to C#8 (#1193)
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2020-05-04 12:14:48 +10:00 |
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SamplerType.cs
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Make the shader translator more error resilient (part 2)
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2020-01-09 02:13:00 +01:00 |
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ShaderProgram.cs
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
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ShaderProgramInfo.cs
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Remove output interpolation qualifier (#1070)
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2020-04-02 12:24:55 +11:00 |
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ShaderStage.cs
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TextureDescriptor.cs
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Reimplement limited bindless textures support
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2020-01-09 02:13:00 +01:00 |
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TextureFormat.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |