* Implement VFNMA.F<32/64> * Update PTC Version * Update Implementation & Renames & Correct Order * Add Logging * Additional logging * Add additional check to restart loop from beginning if address goes beyond maximum allowed. * Additional Check that the total range required doesn't exceed capacity of allocator addresses. * Improve logging * Ensure hex output * Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Remove extra page at end * Remove unnecessary return val in Map function. * Remove incorrect description Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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| .. | ||
| Engine | ||
| Image | ||
| Memory | ||
| Shader | ||
| State | ||
| Synchronization | ||
| ClassId.cs | ||
| Constants.cs | ||
| GpuContext.cs | ||
| GraphicsConfig.cs | ||
| MethodParams.cs | ||
| Ryujinx.Graphics.Gpu.csproj | ||
| ShadowRamControl.cs | ||
| Window.cs | ||