ryubing/src/Ryujinx.Graphics.OpenGL
riperiperi 57d8afd0c9
OpenGL: Mask out all color outputs with no fragment shader (#6341)
* OpenGL: Mask out all color outputs with no fragment shader

This appears to match Vulkan's behaviour, which is needed for stencil shadows in Penny's Big Breakaway. It's far from the only issue, you can try the Full Bindless PR if you want to see it in a more intact state.

* Remove unused member
2024-02-22 18:43:19 +01:00
..
Effects editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Helper editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Image Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
Queries editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BackgroundContextWorker.cs Make IOpenGLContext.HasContext context dependent (#6290) 2024-02-10 20:13:10 +01:00
Buffer.cs
Constants.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Debugger.cs
DrawTextureEmulation.cs
EnumConversion.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
FormatInfo.cs
FormatTable.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
Framebuffer.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
Handle.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
HwCapabilities.cs
IOpenGLContext.cs Make IOpenGLContext.HasContext context dependent (#6290) 2024-02-10 20:13:10 +01:00
OpenGLRenderer.cs Make IOpenGLContext.HasContext context dependent (#6290) 2024-02-10 20:13:10 +01:00
PersistentBuffers.cs
Pipeline.cs OpenGL: Mask out all color outputs with no fragment shader (#6341) 2024-02-22 18:43:19 +01:00
Program.cs OpenGL: Mask out all color outputs with no fragment shader (#6341) 2024-02-22 18:43:19 +01:00
ResourcePool.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL.csproj
Sync.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VertexArray.cs
Window.cs