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Effects
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Helper
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Image
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
Queries
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BackgroundContextWorker.cs
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
Buffer.cs
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Constants.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Debugger.cs
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DrawTextureEmulation.cs
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EnumConversion.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
FormatInfo.cs
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FormatTable.cs
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
Framebuffer.cs
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
Handle.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
HwCapabilities.cs
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IOpenGLContext.cs
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
OpenGLRenderer.cs
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
PersistentBuffers.cs
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Pipeline.cs
OpenGL: Mask out all color outputs with no fragment shader ( #6341 )
2024-02-22 18:43:19 +01:00
Program.cs
OpenGL: Mask out all color outputs with no fragment shader ( #6341 )
2024-02-22 18:43:19 +01:00
ResourcePool.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL.csproj
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Sync.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VertexArray.cs
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Window.cs
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