A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`. It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level. |
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| .. | ||
| CodeGen | ||
| Common | ||
| Decoders | ||
| Diagnostics | ||
| Instructions | ||
| IntermediateRepresentation | ||
| Memory | ||
| Native | ||
| Signal | ||
| State | ||
| Translation | ||
| ARMeilleure.csproj | ||
| Allocators.cs | ||
| Optimizations.cs | ||
| Statistics.cs | ||