ryubing/Ryujinx.Graphics/Shader/ShaderConfig.cs

23 lines
516 B
C#

using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Graphics.Shader
{
public struct ShaderConfig
{
public GalShaderType Type { get; }
public int MaxCBufferSize;
public ShaderConfig(GalShaderType type, int maxCBufferSize)
{
if (maxCBufferSize <= 0)
{
throw new ArgumentOutOfRangeException(nameof(maxCBufferSize));
}
Type = type;
MaxCBufferSize = maxCBufferSize;
}
}
}