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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
5b5810a46a9c2506af82f03b90174741e06568dd
ryubing
/
Ryujinx.Graphics.Shader
History
gdkchan
619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it (
#3644
)
...
* Do not output ViewportIndex on SPIR-V if GPU does not support it * Bump shader cache version
2022-09-10 13:20:23 +00:00
..
CodeGen
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
Decoders
Fix decoding of block after shader BRA.CC instructions without predicate (
#3472
)
2022-07-23 11:53:14 -03:00
Instructions
Add support for conditional (with CC) shader Exit instructions (
#3470
)
2022-07-24 15:33:30 -03:00
IntermediateRepresentation
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
StructuredIr
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Translation
Do not output ViewportIndex on SPIR-V if GPU does not support it (
#3644
)
2022-09-10 13:20:23 +00:00
AlphaTestOp.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AttributeType.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
BufferDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing (
#2546
)
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Do not output ViewportIndex on SPIR-V if GPU does not support it (
#3644
)
2022-09-10 13:20:23 +00:00
InputTopology.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
SamplerType.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
ShaderProgram.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderStage.cs
Add support for render scale to vertex stage. (
#2763
)
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TessPatchType.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
TextureFormat.cs
Removed extra semicolons. (
#3594
)
2022-08-17 09:05:15 +02:00
TextureHandle.cs
Bindless elimination for constant sampler handle (
#3424
)
2022-07-02 15:03:35 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00