* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization |
||
|---|---|---|
| .. | ||
| Exceptions | ||
| FileSystem | ||
| HOS | ||
| Hid | ||
| Loaders | ||
| Memory | ||
| Resource | ||
| Utilities | ||
| PerformanceStatistics.cs | ||
| Ryujinx.HLE.csproj | ||
| RyujinxProfileImage.jpg | ||
| Switch.cs | ||