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This repository has been archived on 2026-01-05. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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58d7a1fe9747f673b0c0399581730616681f015c
ryubing/Ryujinx.Graphics.Gpu
History
gdkchan 58d7a1fe97 Mark texture as modified and sync on I2M fast path (#4449)
2023-02-21 10:40:23 +01:00
..
Engine
Mark texture as modified and sync on I2M fast path (#4449)
2023-02-21 10:40:23 +01:00
Image
Clear CPU side data on GPU buffer clears (#4125)
2023-02-16 18:28:49 -03:00
Memory
Clear CPU side data on GPU buffer clears (#4125)
2023-02-16 18:28:49 -03:00
Shader
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
2023-02-05 18:52:57 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
2022-11-17 18:47:41 +01:00
GpuChannel.cs
Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285)
2023-01-14 00:16:06 -03:00
GpuContext.cs
Vulkan: Don't flush commands when creating most sync (#4087)
2022-12-29 15:39:04 +01:00
GraphicsConfig.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (#3795)
2022-11-09 20:22:43 +01:00
Window.cs
Handle mismatching texture size with copy dependencies (#4364)
2023-02-08 08:48:09 +01:00
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