* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment |
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|---|---|---|
| .. | ||
| ClockTypes.cs | ||
| EphemeralNetworkSystemClockCore.cs | ||
| StandardLocalSystemClockCore.cs | ||
| StandardNetworkSystemClockCore.cs | ||
| StandardSteadyClockCore.cs | ||
| StandardUserSystemClockCore.cs | ||
| SteadyClockCore.cs | ||
| SystemClockCore.cs | ||
| TickBasedSteadyClockCore.cs | ||