* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays |
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|---|---|---|
| .. | ||
| AtomicMinMaxS32Shared.glsl | ||
| AtomicMinMaxS32Storage.glsl | ||
| HelperFunctionNames.cs | ||
| MultiplyHighS32.glsl | ||
| MultiplyHighU32.glsl | ||
| Shuffle.glsl | ||
| ShuffleDown.glsl | ||
| ShuffleUp.glsl | ||
| ShuffleXor.glsl | ||
| SwizzleAdd.glsl | ||
| TexelFetchScale_cp.glsl | ||
| TexelFetchScale_fp.glsl | ||