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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Render target depth-stencil buffer state.
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/// </summary>
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struct RtDepthStencilState
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{
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public GpuVa Address;
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public RtFormat Format;
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public MemoryLayout MemoryLayout;
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public int LayerSize;
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}
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}
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