ryubing/Ryujinx.Graphics.OpenGL
gdkchan f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported

* Shader cache version bump + cleanup

* The type is still required on the table
2021-09-19 14:38:39 +02:00
..
Helper
Image
Queries Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
BackgroundContextWorker.cs
Buffer.cs
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
Handle.cs
HwCapabilities.cs Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00
IOpenGLContext.cs
PersistentBuffers.cs
Pipeline.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
Program.cs
Renderer.cs Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj
Shader.cs
Sync.cs
VertexArray.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
VertexBuffer.cs
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00