ryubing/Ryujinx.Graphics/Shader/Decoders/OpCodeTexs.cs

11 lines
328 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTexs : OpCodeTextureScalar
{
public TextureScalarType Type => (TextureScalarType)RawType;
public OpCodeTexs(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { }
}
}