* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| PartialUnmaps | ||
| ArrayPtr.cs | ||
| Box.cs | ||
| IArray.cs | ||
| Ptr.cs | ||
| SpanOrArray.cs | ||
| StructArrayHelpers.cs | ||
| StructByteArrayHelpers.cs | ||