* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit |
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|---|---|---|
| .. | ||
| AutoDeleteCache.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| ITextureDescriptor.cs | ||
| Pool.cs | ||
| PoolCache.cs | ||
| ReductionFilter.cs | ||
| Sampler.cs | ||
| SamplerDescriptor.cs | ||
| SamplerMinFilter.cs | ||
| SamplerMipFilter.cs | ||
| SamplerPool.cs | ||
| SamplerPoolCache.cs | ||
| Texture.cs | ||
| TextureBindingInfo.cs | ||
| TextureBindingsManager.cs | ||
| TextureCache.cs | ||
| TextureCompatibility.cs | ||
| TextureComponent.cs | ||
| TextureDependency.cs | ||
| TextureDescriptor.cs | ||
| TextureDescriptorType.cs | ||
| TextureGroup.cs | ||
| TextureGroupHandle.cs | ||
| TextureInfo.cs | ||
| TextureManager.cs | ||
| TextureMatchQuality.cs | ||
| TextureMsaaMode.cs | ||
| TexturePool.cs | ||
| TexturePoolCache.cs | ||
| TextureScaleMode.cs | ||
| TextureSearchFlags.cs | ||
| TextureTarget.cs | ||
| TextureViewCompatibility.cs | ||