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gdkchan
59964f667c
Add support for bigger UBOs, fix sRGB regression, small improvement t… ( #503 )
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* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine
* Break into multiple lines
* Read fractions for source/step values on the 2d copy engine aswell
* Use fixed point math for more speed
* Fix reinterpret when texture sizes are different
2018-11-28 21:09:44 -02:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache ( #132 )
2018-06-08 21:15:56 -03:00
ImageHandler.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
OGLCachedResource.cs
Force cache to remove entries when memory usage exceeds a given threshold ( #492 )
2018-11-14 23:22:02 +01:00
OGLConstBuffer.cs
Better process implementation ( #491 )
2018-11-28 20:18:09 -02:00
OGLEnumConverter.cs
Add RGBA16 Unorm ( #513 )
2018-11-23 12:21:45 -02:00
OGLExtension.cs
Fix multiple rendertargets ( #427 )
2018-09-26 00:55:30 +02:00
OGLLimit.cs
Add support for bigger UBOs, fix sRGB regression, small improvement t… ( #503 )
2018-11-28 21:09:44 -02:00
OGLPipeline.cs
Add support for bigger UBOs, fix sRGB regression, small improvement t… ( #503 )
2018-11-28 21:09:44 -02:00
OGLRasterizer.cs
Better process implementation ( #491 )
2018-11-28 20:18:09 -02:00
OGLRenderTarget.cs
Add support for bigger UBOs, fix sRGB regression, small improvement t… ( #503 )
2018-11-28 21:09:44 -02:00
OGLRenderer.cs
Add support for bigger UBOs, fix sRGB regression, small improvement t… ( #503 )
2018-11-28 21:09:44 -02:00
OGLShader.cs
Improve texture tables ( #457 )
2018-10-17 18:02:23 -03:00
OGLShaderProgram.cs
Code style fixes and nits on the HLE project ( #355 )
2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs
Better process implementation ( #491 )
2018-11-28 20:18:09 -02:00
OGLTexture.cs
Enable SRGB framebuffers by default ( #502 )
2018-11-17 05:10:51 +01:00