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ryubing/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00

22 lines
654 B
C#

namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOp : ShaderIrNode
{
public ShaderIrInst Inst { get; private set; }
public ShaderIrNode OperandA { get; set; }
public ShaderIrNode OperandB { get; set; }
public ShaderIrNode OperandC { get; set; }
public ShaderIrOp(
ShaderIrInst Inst,
ShaderIrNode OperandA = null,
ShaderIrNode OperandB = null,
ShaderIrNode OperandC = null)
{
this.Inst = Inst;
this.OperandA = OperandA;
this.OperandB = OperandB;
this.OperandC = OperandC;
}
}
}