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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
2bc88467eb377a0ca1a8b51700300422422c8c37
ryubing
/
Ryujinx.Graphics.Shader
/
Instructions
History
gdkchan
6adf15e479
Implement CSET and CSETP shader instructions (
#4318
)
...
* Implement CSET and CSETP shader instructions * Shader cache version bump * Fix CC.HI
2023-01-21 12:18:05 -03:00
..
InstEmit.cs
Implement CSET and CSETP shader instructions (
#4318
)
2023-01-21 12:18:05 -03:00
InstEmitAluHelper.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitAttribute.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00
InstEmitBarrier.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitBitfield.cs
Fix FLO.SH shader instruction with a input of 0 (
#2876
)
2021-12-05 13:25:05 +01:00
InstEmitConditionCode.cs
Implement CSET and CSETP shader instructions (
#4318
)
2023-01-21 12:18:05 -03:00
InstEmitConversion.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFloatArithmetic.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
InstEmitFloatComparison.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFloatMinMax.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFlowControl.cs
Implement CSET and CSETP shader instructions (
#4318
)
2023-01-21 12:18:05 -03:00
InstEmitHelper.cs
Avoid adding shader buffer descriptors for constant buffers that are not used (
#3478
)
2022-07-23 11:15:58 -03:00
InstEmitIntegerArithmetic.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
InstEmitIntegerComparison.cs
Implement CSET and CSETP shader instructions (
#4318
)
2023-01-21 12:18:05 -03:00
InstEmitIntegerLogical.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitIntegerMinMax.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitMemory.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
InstEmitMove.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitMultifunction.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitNop.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitPredicate.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitShift.cs
Implement SHF (funnel shift) shader instruction (
#2702
)
2021-10-17 17:02:20 -03:00
InstEmitSurface.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
InstEmitter.cs
Initial work
2020-01-09 02:13:00 +01:00
InstEmitTexture.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
InstEmitVideoArithmetic.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitVideoMinMax.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitWarp.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Lop3Expression.cs
Lop3Expression: Optimize expressions (
#3184
)
2022-04-08 11:17:38 +02:00