This repository has been archived on 2026-01-05 . You can view files and clone it, but cannot push or open issues/pull-requests.
gdkchan
7f6b3d234a
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
...
* Implement IMUL shader instruction
* Implement PCNT/CONT instruction and fix FFMA32I
* Add HFMA232I to the table
* Shader cache version bump
* No Rc on Ffma32i
2022-01-10 12:08:00 -03:00
..
Engine
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Image
Fix sampled multisample image size ( #2984 )
2022-01-10 08:45:25 +01:00
Memory
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Shader
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
2022-01-10 12:08:00 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait ( #2780 )
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) ( #2440 )
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules ( #2099 )
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) ( #2440 )
2021-07-11 17:20:40 -03:00
GpuContext.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 ( #2829 )
2021-11-28 21:24:17 +01:00
Window.cs
Force crop when presentation cached texture size mismatches ( #2957 )
2021-12-31 12:00:42 -03:00