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ryubing
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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
267ea14cb5a5b0c143a6871a439ee698be719fc3
ryubing
/
Ryujinx.Core
/
OsHle
/
Kernel
History
gdkchan
03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
..
ConditionVariable.cs
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
KernelErr.cs
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
MutualExclusion.cs
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-19 04:06:23 -03:00
NsTimeConverter.cs
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-19 04:06:23 -03:00
SvcHandler.cs
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
SvcMemory.cs
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
SvcSystem.cs
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-19 04:06:23 -03:00
SvcThread.cs
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
SvcThreadSync.cs
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-19 04:06:23 -03:00