* Block input updates while swkbd is open in foreground mode * Flush internal driver state before unblocking input updates * Rename Flush to Clear and remove unnecessary attribute * Clear the driver state only if the GamepadDriver isn't null |
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|---|---|---|
| .. | ||
| ErrorAppletDialog.cs | ||
| GtkDynamicTextInputHandler.cs | ||
| GtkHostUIHandler.cs | ||
| GtkHostUITheme.cs | ||
| SwkbdAppletDialog.cs | ||