* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte> |
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|---|---|---|
| .. | ||
| FormatConverter.cs | ||
| ITextureInfo.cs | ||
| ImageArray.cs | ||
| IntermmediatePool.cs | ||
| Sampler.cs | ||
| TextureArray.cs | ||
| TextureBase.cs | ||
| TextureBuffer.cs | ||
| TextureCopy.cs | ||
| TextureCopyIncompatible.cs | ||
| TextureCopyMS.cs | ||
| TextureStorage.cs | ||
| TextureView.cs | ||