* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake |
||
|---|---|---|
| .. | ||
| Glsl | ||
| Constants.cs | ||
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake |
||
|---|---|---|
| .. | ||
| Glsl | ||
| Constants.cs | ||