* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query. |
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| .. | ||
| Engine | ||
| Image | ||
| Memory | ||
| Shader | ||
| State | ||
| Synchronization | ||
| ClassId.cs | ||
| Constants.cs | ||
| DmaPusher.cs | ||
| GpuContext.cs | ||
| GraphicsConfig.cs | ||
| MacroInterpreter.cs | ||
| MethodParams.cs | ||
| NvGpuFifo.cs | ||
| Ryujinx.Graphics.Gpu.csproj | ||
| ShadowRamControl.cs | ||
| Window.cs | ||