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gdkchan
231fae1a4c
Texture/Vertex/Index data cache ( #132 )
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
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DeleteValueCallback.cs
Texture/Vertex/Index data cache ( #132 )
2018-06-08 21:15:56 -03:00
FbFragShader.glsl
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
FbVtxShader.glsl
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
OGLBlend.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLCachedResource.cs
Texture/Vertex/Index data cache ( #132 )
2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
OGLFrameBuffer.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
OGLRasterizer.cs
Texture/Vertex/Index data cache ( #132 )
2018-06-08 21:15:56 -03:00
OGLShader.cs
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
OGLTexture.cs
Texture/Vertex/Index data cache ( #132 )
2018-06-08 21:15:56 -03:00
OpenGLRenderer.cs
Texture/Vertex/Index data cache ( #132 )
2018-06-08 21:15:56 -03:00