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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
0e59573f2b55420c2c3fcfc3aaad56dba70e1492
ryubing
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
0e59573f2b
Add capability for BGRA formats (
#3011
)
2022-01-20 08:37:21 -03:00
..
Cache
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
CachedGpuAccessor.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
GpuAccessor.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
GpuAccessorState.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Add capability for BGRA formats (
#3011
)
2022-01-20 08:37:21 -03:00