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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
0dec91bb4230d92e93237f967da0428713c7b01b
ryubing
/
Ryujinx.Graphics.Shader
/
Decoders
History
gdkchan
6adf15e479
Implement CSET and CSETP shader instructions (
#4318
)
...
* Implement CSET and CSETP shader instructions * Shader cache version bump * Fix CC.HI
2023-01-21 12:18:05 -03:00
..
Block.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
DecodedFunction.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
DecodedProgram.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Decoder.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
FunctionType.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
InstDecoders.cs
Implement CSET and CSETP shader instructions (
#4318
)
2023-01-21 12:18:05 -03:00
InstName.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstOp.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstProps.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
InstTable.cs
Optimize string memory usage. Use Spans and StringBuilders where possible (
#3933
)
2023-01-18 22:25:16 +00:00
Register.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
RegisterConsts.cs
Initial work
2020-01-09 02:13:00 +01:00
RegisterType.cs
Initial work
2020-01-09 02:13:00 +01:00